MULTIMEDIA AND INTERACTIVITY

MULTIMEDIA


  • Variety  of artistic/communicative media.
  • contains text, graphic, animations, video, and sound in an integrated way and can be structured and presented differently.

FORMS OF INTERACTIVITY
(Rhodes and Azbell 1985)




REACTIVE INTERACTION - Learners give responses to                           a presented stimulus.

 PROACTIVE INTERACTION - Learners control the program. They make decision on the order of tasks or where to navigate within the application.

MUTUAL INTERACTION - Learners and program are able to adapt to each other.


INTERACTIVITY CONTAINS A BROAD RANGE OF POSSIBILITIES FOR INFLUENCING THE PROCESS OF LEARNING AND THE CONTEXT OF STUDIES (Reiman, 1997)

LINEAR NAVIGATING - moving forward or backward on the screen.

HIERARCHIC NAVIGATING - the possibility of selecting sites or contents using special menus.

INTERACTIVE HELP FUNCTIONALITY - most effective when adapted to the topical presentation on information.

FEEDBACK - program answers by giving assessment on the quality of user activities.

COMMUNICATIVE INTERACTION - possibility of interacting with other person.

CONSTRUCTIVE INTERACTION - constructing or configuring object on the screen.

REFLECTIVE INTERACTION - program stores students individuals activities for further analysis.

SIMULATIVE INTERACTIVITY - objects on the screen are linked together and exchange information.

NON-IMMERSED CONTEXTUAL INTERACTIVITY - learner is involved in an activity that implies a pedagogical purpose.

IMMERSED CONTEXTUAL INTERACTIVITY - virtual reality user dives into a simulated 3-Dimensional world. (i.e. Online Class)


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