MULTIMEDIA AND INTERACTIVITY
- Variety of artistic/communicative media.
- contains text, graphic, animations, video, and sound in an integrated way and can be structured and presented differently.
PROACTIVE INTERACTION - Learners control the program. They make decision on the order of tasks or where to navigate within the application.
MUTUAL INTERACTION - Learners and program are able to adapt to each other.
INTERACTIVITY CONTAINS A BROAD RANGE OF POSSIBILITIES FOR INFLUENCING THE PROCESS OF LEARNING AND THE CONTEXT OF STUDIES (Reiman, 1997)
LINEAR NAVIGATING - moving forward or backward on the screen.
HIERARCHIC NAVIGATING - the possibility of selecting sites or contents using special menus.
INTERACTIVE HELP FUNCTIONALITY - most effective when adapted to the topical presentation on information.
FEEDBACK - program answers by giving assessment on the quality of user activities.
COMMUNICATIVE INTERACTION - possibility of interacting with other person.
CONSTRUCTIVE INTERACTION - constructing or configuring object on the screen.
REFLECTIVE INTERACTION - program stores students individuals activities for further analysis.
SIMULATIVE INTERACTIVITY - objects on the screen are linked together and exchange information.
NON-IMMERSED CONTEXTUAL INTERACTIVITY - learner is involved in an activity that implies a pedagogical purpose.
IMMERSED CONTEXTUAL INTERACTIVITY - virtual reality user dives into a simulated 3-Dimensional world. (i.e. Online Class)
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